NFL and the Online Subscription Revenue Model

| | Comments ()

This article was originally published on PaidContent.org on November 17, 2003.

sportstech2003.gif Evan Kamer, Senior Director of New Media at the NFL, made a solo presentation to the audience on the NFL's online subscription business.

Kamer said key factors that prompted NFL.com to launch an online subscription service this season were 1) a large and passionate audience and 2) a critical mass of broadband users.

Kamer shared data with the audience: by January 2003, NFL.com had built an audience of 15 million unique users; and research sized the broadband audience at 40 million broadband users (Nielsen), with 40-50% saying they would pay for content.

The NFL decided to launch an online subscription service to further diversify their revenues while still maintaining a significant amount of free content on the site. There are currently two products on the NFL's roster: NFL Field Pass (includes live game audio) and NFL Fantasy Extra (a fantasy sports game). Results according to Kamer: approx 100,000 sign ups to-date; half annual subscription and half monthly subscriptions.

Next up for NFL.com, according to Kamer: bundling and packaging of multiple services, more team involvement, new products and wireless.

In my next report, I'll have an exclusive one-on-one interview with Bobby Burton, Executive Vice President at Rivals.com.

Comments

    follow me on Twitter

    About this Entry

    This page contains a single entry by David Eckoff published on November 17, 2003 12:37 AM.

    The Future of Video Games Online was the previous entry in this blog.

    Sports Media & Technology conference: Exclusive One-On-One Interview with Bobby Burton, Exec. VP, Rivals.com is the next entry in this blog.

    Find recent content on the main index or look in the archives to find all content.